Available for use in the retroTECH Lab.
Available for use via retroTECH Online.
11 digital files (3 .gba Game Boy Advance files (2.359 mb, 1.507 mb, 369.4 kb) 3 .zip zipped source code files in C (21.31 mb, 54, 19 mb, 2.379 mb) 3 .jpg screenshots (69.11 kb, 121.6 kb, 1.123 mb) 1 .mp3 audio file (1.240 mb) 1 .pdf transcript (29.88 kb)) : 84.698 mb
This collection contains software and stories from Georgia Tech's CS2261 course, Media Device Architecture. CS2261 covers knowledge related to controlling the interface between hardware and software in media devices, as well as machine-level programming (e.g., in C) to create graphics, generate sound, and support user interaction. As part of the course, students create games for the Game Boy Advance. This collection includes selections of the games, as well as oral histories with the student game creators.
The materials are organized into series chronologically, by the semester in which they were created. Within each semester series, the materials are grouped by "software story," which in this case is by game.
Game Boy Advance SP
Emulation Time Machine