Item On display in retroTECH Lab (unboxed)
Contains 44 Collections and/or Records:
Mario Party 4, 2002
For more info, see: https://www.mobygames.com/game/gamecube/mario-party-4 ; https://www.worldcat.org/title/mario-party-4/oclc/905625377&referer=brief_results
Choplifter, 1986
For more info, see: https://www.mobygames.com/game/sega-master-system/choplifter ; https://www.worldcat.org/title/choplifter/oclc/745892702&referer=brief_results
Fantasy Zone, 1986
For more info, see: https://www.mobygames.com/game/sega-master-system/fantasy-zone ; https://www.worldcat.org/title/fantasy-zone/oclc/1026397767?referer=br&ht=edition
Fantasy Zone: The Maze, 1988
For more info, see: https://www.mobygames.com/game/sega-master-system/fantasy-zone-the-maze ; https://www.worldcat.org/title/fantasy-zone-the-maze/oclc/1029567481?referer=br&ht=edition
Great Baseball, 1987
For more info, see: https://www.mobygames.com/game/sega-master-system/great-baseball ; https://www.worldcat.org/title/great-baseball/oclc/1026394753&referer=brief_results
Hang On & Safari Hunt, 1986
For more info, see: ;
Marksman Shooting & Trap Shooting, 1986
For more info, see: ;
Maze Hunter 3-D, 1988
For more info, see: ;
Out Run, 1987
For more info, see: ;
Phantasy Star, 1988
For more info, see: ;
Zaxxon 3-D, 1988
For more info, see: ;
F-16 Fighting Falcon, 1986
For more info, see: ;
Teddy Boy, 1986
For more info, see: ;
TransBot, 1986
For more info, see: ;
Phantasy Star (game case), 1988
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
World Grand Prix (game case), 1986
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Zaxxon 3-D (game case), 1988
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
F-16 FIghting Falcon (game case), 1986
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Teddy Boy (game case), 1986
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
TransBot (game case), 1986
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Choplifter (game case), 1986
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Fantasy Zone (game case), 1986
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Fantasy Zone: The Maze (game case), 1988
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Great Baseball (game case), 1987
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Hang On & Safari Hunt (game case), 1986
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Marksman Shooting & Trap Shooting (game case), 1986
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Maze Hunter 3-D (game case), 1988
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Out Run (game case), 1987
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Choplifter, 1986
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Fantasy Zone: The Maze, 1988
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Great Baseball, 1987
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Hang On & Safari Hunt, 1986
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Marksman Shooting & Trap Shooting, 1986
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Maze Hunter 3-D, 1988
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Out Run, 1987
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Phantasy Star, 1988
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
World Grand Prix, 1986
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Zaxxon 3-D, 1988
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
F-16 Fighting Falcon, 1986
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Teddy Boy, 1986
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
TransBot, 1986
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Bandai Athletic World Instruction Booklet, 1987
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Dance Aerobics Instruction Booklet, 1988
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.
Super Glove Ball Game Guide, 1990
This collection of consoles, games, accessories, documentation, and televisions was assembled by the Georgia Tech Digital Media program (part of the School of Literature, Media, and Communication) to support the study of video games.